pub enum SocketMessage {
GameUpdate(ServiceGame),
GameSummaryUpdate(ServiceGameSummary),
ListRooms,
Name(String),
PlayerLeft,
PlayerJoined,
}
Variants§
GameUpdate(ServiceGame)
GameSummaryUpdate(ServiceGameSummary)
ListRooms
Name(String)
PlayerLeft
PlayerJoined
Trait Implementations§
source§impl Clone for SocketMessage
impl Clone for SocketMessage
source§fn clone(&self) -> SocketMessage
fn clone(&self) -> SocketMessage
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for SocketMessage
impl Debug for SocketMessage
source§impl<'de> Deserialize<'de> for SocketMessage
impl<'de> Deserialize<'de> for SocketMessage
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SocketMessage
impl RefUnwindSafe for SocketMessage
impl Send for SocketMessage
impl Sync for SocketMessage
impl Unpin for SocketMessage
impl UnwindSafe for SocketMessage
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)