struct HistoryItem {
game: Game,
result: PlayActionResult,
}
Fields§
§game: Game
§result: PlayActionResult
Trait Implementations§
Auto Trait Implementations§
impl Freeze for HistoryItem
impl RefUnwindSafe for HistoryItem
impl Send for HistoryItem
impl Sync for HistoryItem
impl Unpin for HistoryItem
impl UnwindSafe for HistoryItem
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more