1use super::Game; 2 3pub enum MoveCharlestonError { 4 CharlestonAlreadyDone, 5} 6 7impl Game { 8 pub fn move_charleston(&self) -> Result<(), MoveCharlestonError> { 9 // if !self.charleston.is_some() { 10 // return Err(MoveCharlestonError::CharlestonAlreadyDone); 11 // } 12 13 Ok(()) 14 } 15}