mahjong_cli/simulate/
mod.rs

1use std::process;
2
3use mahjong_core::{
4    ai::{PlayActionResult, StandardAI},
5    Game, GamePhase,
6};
7use rustc_hash::FxHashSet;
8
9pub use self::simulate_cli::{get_simulate_command, get_simulate_opts, SimulateOpts};
10use self::stats::Stats;
11
12mod simulate_cli;
13mod stats;
14
15#[derive(Debug)]
16struct HistoryItem {
17    game: Game,
18    result: PlayActionResult,
19}
20
21pub async fn run_simulation(opts: SimulateOpts) {
22    let mut stats = Stats::new();
23
24    loop {
25        let mut game = Game::new(None);
26        let mut history: Option<Vec<HistoryItem>> =
27            if opts.debug { Some(Vec::new()) } else { None };
28
29        for player in 0..Game::get_players_num(&game.style) {
30            game.players.push(player.to_string());
31        }
32
33        let auto_stop_claim_meld = FxHashSet::default();
34        let ai_players = FxHashSet::from_iter(game.players.0.clone());
35        let mut game_ai = StandardAI::new(&mut game, ai_players, auto_stop_claim_meld);
36
37        game_ai.dealer_order_deterministic = Some(false);
38        game_ai.can_draw_round = true;
39
40        loop {
41            let result = game_ai.play_action(opts.debug);
42
43            if opts.debug {
44                let history_vect = history.as_mut().unwrap();
45                history_vect.push(HistoryItem {
46                    game: game_ai.game.clone(),
47                    result: result.clone(),
48                });
49            }
50
51            if !result.changed {
52                println!("Game didn't change, breaking");
53                if opts.debug {
54                    let history = history
55                        .as_ref()
56                        .unwrap()
57                        .iter()
58                        .rev()
59                        .take(10)
60                        .rev()
61                        .collect::<Vec<_>>();
62
63                    println!("History:");
64                    for (idx, history_item) in history.iter().enumerate() {
65                        if idx > 0 {
66                            println!("---");
67
68                            if idx == history.len() - 1 {
69                                break;
70                            }
71                        }
72                        println!("- {:?}", history_item.result);
73                        println!("{}", history_item.game.get_summary());
74                        println!("\n\n\n");
75                    }
76                }
77                println!(
78                    "Current state:\n{}\n{:?}",
79                    game_ai.game.get_summary(),
80                    result
81                );
82                process::exit(1);
83            }
84
85            if game_ai.game.phase == GamePhase::End {
86                stats.complete_game(game_ai.game);
87                break;
88            }
89        }
90
91        let passed_interval = stats.print_if_interval(10);
92
93        if passed_interval && opts.once {
94            break;
95        };
96    }
97}